Sunday, November 18, 2012

Games and Simulations: No Need for An Instruction Manual

1.Games and simulations are modern day approaches to enhancing successful eLearning. Games may seem like a waste of time and not educational, but according to Diana Oblinger’s (2006), Simulations, games, and learning, “games are complex, take up to 100 hours, require collaboration with others, and involve developing values, insight, and knowledge. They are immersive virtual worlds that are augmented by a more complex external environment that involves communities of practice, the buying and selling of game items, blogs, and developer communities” (p.1). Games have become systems geared toward learning. In addition, games do not require an instruction manual, its instructions have already been programmed and its interface has a visual and auditory visual appeal for its audience.

In referencing simulations, “simulations and visualization tools make it possible for students to bridge experience and abstraction helping to deepen understanding of ambiguous or challenging content” (Thomas,p.6).  Simulations are great examples of complex and meaningful interaction. They are the trial and error process of creating and testing a game. In eLearning, this interactivity is essential to help an instructor develop a learning style that compliments their students.  In a simulation a student can create a question and later receive feedback.

2.  The key characteristics of simulations are collaborative workings and operability with e-Learning management systems (Thomas, p.9). In addition, the synchronous sharing of simulations is essential to enhance communication. “This includes concurrent access to the same running simulation models, different visualizations to suit the varying roles and preferences of users, and access controls to allow each user appropriate access to the model variables” (Thomas, p.8).

3. The strengths and advantages of games and simulations are that “simulations provide group experimental learning, the exploration of multiple perspectives, and the use of collaborative learning to develop and share alternative views” (Thomas, p. 4). The strengths of games are its cognitive advantages. Games are repetitive and played over and over again. This also includes the problem-solving advantage, where a player cannot move on to the next round until the level is completed successfully. Another advantage is the immediate feedback that a game brings along with its transferability of cognitive elements (Games and Simulations, 2012, Par. 9).

4. The weaknesses and disadvantages of games and simulations are that simulations need to improve on the cost of production (faster, more efficient processes) and improve quality in the end product (increased reusability)( Games and Simulations, 2012, par. 5). In terms of games, eLearning professionals “need to leverage 3D virtual immersive environments for real, contextual-based learning” (Games and Simulations, 2012, par. 12). In addition, subject matter experts need to be aware of other game products on the market and keep up to gain a competitive advantage. 

5. As an after-school teacher for first and second graders, I understand this is the age where most of their learning is obtained through visual and auditory storytelling. In addition, this helps to enhance their reading and writing.  I have decided to research the learning software, Toontastic. This software is a great iPad learning tool. According to Launchpad Toys, Toontasitc  was “designed in partnership with Stanford’s Graduate School of Education and Zeum: San Francisco’s Children’s Museum, Toontastic inspires the artist and writer in every child while teaching key storytelling principles that help to promote Creativity at a young age” (par. 2). The game itself is a visual representation of a story. It asks students to create “a Setup, a Conflict, a Challenge, a Climax & a Resolution. Together, these scenes form the Story Arc. Toontastic guides kids through the Story Arc, introducing key concepts and helping them to define the turning points in their stories. The first step in creating a cartoon is to select which scene you’d like to edit” (par.5).

6. Toontastic has an instructional technology team that includes an Educational Media Producer, a Designer/Developer, three Software Engineers, one artist, and one art advisor (Launchpad Toys: Mission Crew and Learning Goals).The development cycle deals mainly with the core standards for English Language Arts and Literacy that includes," Character Development, Emotional Expression, and Descriptive Language" (Russell, 2012). Toontastic began with a " pilot study [that examined]  the wealth of data from the hundreds of thousands of cartoons on our global storytelling network, ToonTube. With this, we hope to combine quantitative and qualitative research methods to not only better understand how kids are improving their storytelling skills with Toontastic, but to develop better digital learning tools and provide meaningful feedback to parents, teachers, and kids” (Russell, 2012). This references the testing stage that the development cycle must address.

 Here are the downloading steps:
1.   Go download Toontastic: All Access from iTunes or from Apple's Volume Purchase Program (up to 50% off). Why All Access you ask? Well, the All Access version is custom designed for schools to offer all the features of the regular Toontastic, but with all the Characters and Settings already unlocked (future playsets will update automatically free of charge). That's 150 Characters and Settings to spark your students' imagination! Also, the in-app Toy Store is disabled and you'll automatically upgrade to future school-specific features as we release them.
2.  Create a cartoon. Once you've completed it, hit the "DONE" button and upload it to ToonTube.
3.       Toontastic will now prompt you to create an account. Follow the instructions to create an account.
4.       Once your account is finished, type the password you created into the app. Your cartoon will upload.
5.       Now that you have your account created, you can setup the rest of the iPads in your classroom on the same account. Open up the Device Settings app on each iPad.
6.       In Device Settings, scroll down to find Toontastic. It's on the left near the bottom (silly alphabet).
7.       Input the email address and password you used for your ToonTube account.
8.       Hooray! You're done. Now every time your students create and upload a cartoon, you'll receive an email to approve it for public viewing on ToonTube. You can also go to "My Toons" in the app or on the website to see every cartoon your class has created (Support Central).

Most importantly the way to continue to track the success of this game would to collaborate with numerous teachers of K-5 students from different schools over a period of time. What have they learned? Are they enjoying the software? Have their reading and writing skills improved? Can they maneuver through the game and create the story of their dreams? 

Resources

Games and simulations. (2012). The eLearning Coach. Retrieved from

     http://theelearningcoach.com/elearning_design/games-and-simulations/

Oblinger, D. (2006). Simulations, games, and learning.  Educause Learning Initiative.


Russell, A, & Chang, A.(2012). Pilot study: Creative play with Toontastic. Launchpad Toys: Mission 

Crew and LearningGoals.Retrieved fromhttp://joanganzcooneycenter.org/Cooney-Center-Blog-272.html

Support central. Launchpad Toys. Retrieved from http://launchpadtoys.com/support/

Thomas, R. Interactivity and simulations in e-Learning. Multiverse. Retrieved from
               
     http://www.jelsim.org/resources/whitepaper.pdf

Toontastic. Launchpad Toys. Retrieved from http://launchpadtoys.com/toontastic

We're creating digital toys and tools that empower kids to create, learn & share their ideas through 

     play.Launchpad Toys. Retrieved from http://launchpadtoys.com/about/


1 comment:

  1. Hi All,

    Here is a graphic representation of Toontastic's results.

    http://launchpadtoys.com/content/research/ToontasticResearchGraphs.jpg

    ReplyDelete