Mobile Learning
http://www.google.com/imgres?imgurl=https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEyRC0dDaMns0ZFsDA84HGpzTKFBIcW1Zzv2bVUSGzyrIYC-mB2S0dqu1-TywmNcTSN-vs6saF4l6y4en_iR1VHx2YViqk9NhYTbEqzmW4U6j4YE_c-LydQ7UY7Xra0BQpYXLaZU4amaU/s1600/mobiles.jpg&imgrefurl=http://alana6705.blogspot.com/2010/04/what-is-mobile-learning.html&h=471&w=622&sz=53&tbnid=zYf-VKpw8F1o_M:&tbnh=85&tbnw=112&prev=/search%3Fq%3DMobile%2Blearning%26tbm%3Disch%26tbo%3Du&zoom=1&q=Mobile+learning&usg=__FEtxLqKTk4njzQVDXb3zdHpxMvM=&docid=oPrJYv2TsQ4kBM&hl=en&sa=X&ei=G0qXUPjuBqa0igL6loGIDg&ved=0CHcQ9QEwCg&dur=0
Virtual Classrooms
http://www.esi-intl.co.uk/resource_centre/news/virtualclassroom.asp
New Media
http://web.mit.edu/transition/subs/newmediaintro.html
Sunday, November 4, 2012
Media and Its Relevance to Instructional Technology
The Media Craze
1. Media
selection is important in e-Learning because it sets up the classroom
environment and tone. According to Media
Selection (2003), “the appropriateness of justification for using of a
particular type of media element depends upon its context in an instructional
strategy which describes the desired learner experience” (par. 1). In other
words, media is to be used to fit the class, its current discussions, and to
help enhance student navigation in software and instructional design.
2. New Media
is a term used to define all that is related to the internet and its dynamics
between technology, sound, and imagery (Socha, 2012, par.1). New media
constantly changes to keep up with new and emerging technologies. Technologies
that are considered “new media” are digital, can be manipulated, are
networkable, dense, compressible, and interactive.
3. The new
media I would like to discuss are DVDs. Some strengths and weaknesses of DVDs
to eLearning are that DVDs are used through Sharable Content Object Reference Models
(SCORM). These standards are set to “create certain levels of uniformity
that would enable computer-based learning to communicate, share and reuse
learning objects (LO) using learning management systems (LMS)” (Tim Spannaus,
par.1). The pros of using this DVD software in eLearning are though its accessibility,
its interoperability, its durability, its and its reusability (par. 3). In
addition, this efficient form of LMS use enhances productivity, and reduces
time and cost which has been a major concern in developing eLearning courses.
In addition, here are some multimedia resources that DVDs format to use in eLearning
environments. We are already familiar with a few (par.7):
- MERLOT — Multimedia
Educational Resource for Online Learning and Teaching MERLOT
- Careo – Campus
Alberta Repository of Educational Objects Careo
- MCLI – Maricopa
Center for Learning and Instruction – MCLI
- Wisconsin Online
Resource Center — Wisc-Online? Learning Object Project Wisc-Online
- OpenCourseWare -
Massachusetts Institute of Technology MIT
- Smete – Science,
Mathematics, Engineering and Technology Education Smete
- GEM – Gateway to
Educational Materials Project GEM
Some cons of DVD new media are technical concerns that most software
inevitably comes with. Also, updating course materials, interpreting the SCORM
environment the way it is to be intended (upkeep with framework), updating the
DVD software, and caused delays are topics of concern (par.9).
4. Mobile
learning is any form of learning that happens anywhere and anytime, using
portable technologies like a smart phones, iPods, tablets, laptops, netbooks,
iPads, and USBs, etc. These devices are typically used for educational and
productivity uses (Mobile Learning, 2012). The importance of mobile learning is
that presently it enhances e-Learning literacy, “provides outlets for
vocational education and training, provides consistent connectivity for
children, formulates out of classroom interaction and collaboration, enhances
professional learning, group-based teaching and development, and supports
students with disabilities” (Villegas, 2012, par.9). I believe that the future
of mobile learning (M-Learning) is bright.
M-learning will continue to enhance communication and literacy practices
in e-Learning. In the future, the current problems with portable M-learning
that I believe will be improved for future e-Learning classrooms include device
variability, slow download speed, small screen sizes, awkward text input, and
limited memory (p. 6). M-learning will continue to enhance any eLearning
environment due to its flexibility in use, its many interactive options, and
its commitment to fulfilling end user expectations. William Horton, Consulting,
Inc. (2011) addresses specific constructs used on an iPhone. These include
architectural tours, quiz-show games, and scavenger hunts.
5. A virtual
classroom is an online learning environment that connects individuals through
portals or through software. Virtual classrooms can be used in e-Learning
because originally they have employed basic e-Learning practices and are best
conducted through asynchronous and synchronous meetings with instructors and
their students. Basic virtual meetings can be conducted through web
conferencing, Skype, VoIP calls, message boards, and chats, etc. Virtual
classrooms provide an inevitable flexibility in its approach to e-Learning and
employ the use of more tools and features like Adobe and virtual whiteboards.
In addition, virtual classrooms span a wide bandwidth, and provide essential
interaction and learning activities that measure technical knowledge,
procedural knowledge, and operational knowledge (Falloon, 2011, p.448).
Resources:
Falloon, G.(2011). Exploring the virtual classroom: What
students should know. MERLOT Journal of
Online Learning and Teaching, 7(4),
448. Retrieved from http://jolt.merlot.org/vol7no4/
falloon_1211.pdf
Media Selection.(2003). Cognitive Design Solutions. Retrieved from
http://www.cognitivedesignsolutions.com/Media/MediaSelection.htm
Mobile Learning.(2012). Mobile.
Retrieved from http://mobile2012.org/mobile-learning/
Socha, B.,
& Eber-Schmid, B. (2012). What is new media? New Media Institute. Retrieved fromhttp://www.newmedia.org/what-is-new-media.html
Spannaus, Tim. Pros
and cons of developing SCORM-compliant instructional materials.
Tiki. Retrieved from http://www.tspannaus.com/wiki/tiki- index.php?page=Pros+and+
Villegas, D. (2012). The future of mobile learning. Comcast. Retrieved from
http://home.comcast.net/~danivillegas/FutureofMobileLearningWhitepaper.pdf
Cons+of+Developing+SCORM-compliant+Instructional+Materials
William
Horton, Consulting, Inc. Mobile learning activities. 1 November 2012.
2011. Retrieved from http://www.horton.com/portfoliomobile.htm
2011. Retrieved from http://www.horton.com/portfoliomobile.htm
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